Chinese Culture >> Chinese Society, Traditions >> Xiang Qi
Chinese Chess, Shiang-chi (or Xiang qi), is
an Oriental cousin of the more familiar European or International Chess.
Phonetically, Xiangqi means Elephant Chess. Both Chinese Chess and International
Chess are descended from an ancient common ancestor—India. This ancient game
traveled both east and west to become the most popular family of board games in
the world today. Games of this family are played in Europe and Asia, as well as
in the Middle East. They go by names like Shogi, Makrook, and Shahtranj. Like
International Chess, Chinese Chess has two opposing armies with different kinds
of pieces.
There are some parallels between Chinese Chess and International Chess. The
obvious ones are the near equivalent movements to these pieces—Rooks, Knights,
and Bishops.
The object of Chinese Chess is the same as the game of International Chess—to
capture the enemy General (or King).
Chinese Chess is played on a board that contains 64 squares. The major
distinction of this game is the battlefield. In the middle of the board is a
river. Another difference is that the pieces are placed on the intersections of
the lines, called points, and not in the squares that can be found in
International Chess. Therefore, Chinese Chess is played on a board of 9 x 10
points, rather than on a board of 8 x 8 squares.
On each side of the board in Chinese Chess there is a palace (known as the
Imperial Palace). Neither the General nor the guards of the Generals are allowed
to leave the palace. Also, the opposing Generals are not allowed to "see" each
other directly across the board.
Like International Chess, Chinese Chess is easy to learn but difficult to play.
The basic movements of the pieces are as follows.
How to Play
Each player starts with 16 pieces of 7 different varieties. Playing pieces are
placed on the intersections of the board, not in the squares. The playing pieces
are flat disks with red or black characters. The red player begins play, and
then play alternates black, red, black, and so on. Chinese Chess can be won
either by putting the enemy General in checkmate or stalemate. It has been said
that the player who makes the first offensive move has the advantage.
The Board
As mentioned earlier, Chinese Chess is played on a 9 x 10 grid. There are nine
points on each side of the board that are marked by two diagonal lines. (This
area is called the Imperial Palace.) The open space in the middle of the board
is called the river. The two areas do affect the movement of several pieces.
(See Pieces and Their Movement.)
From left to right on the bottom and top rows, there is the chariot, horse,
elephant, guard, king, guard, elephant, knight, and rook. On the third rows,
there are the cannons, and on the fourth row are the soldiers. Pieces at the
bottom half are red. While the other side of the pieces are usually black or
green.
Setup
The game can be handicapped by allowing the weaker player to start the game by
making two or three moves on their side of the river.
Capture
A capture is when the space where the opposition piece occupies is taken over by
one’s Chess piece (equivalent to that of International Chess).
Check
A General is in check if the opponent's next move will capture him or her. When
one’s General is in check, it is vital that the General is either moved away
from the attempted capture, or another piece is manuevered in front of the
potential capture (or in the case of an attack from the Cannon, it is important
to move the screen [Gun mount] out of the way or the attacking piece is captured
by a member of the opposition’s own army. (See Gun mount.)
Checkmate/Stalemate
Checkmate is a position where the General is in check and there is no other
alternative to escape from the action of checking. Chinese Chess can also be won
by forcing the enemy into a position where he has no legal moves available, even
though the opposition General may not be in check.
Korean Chess
This same set can also be used to play Korean Chess. The rules for Korean Chess
are the same as Chinese Chess with the following exceptions:
The General (King) starts in the exact center of the Imperial Palace.
The General and Guards move one point along any line within the Imperial Palace.
The Elephant moves one intersection forward and two diagonally (like an extended
knight the two intervening points must be blank), and may cross the river.
One pair of Knights and Elephants may be reversed in their initial placement.
(This is not required.)
Cannons cannot operate as screens for other Cannons and cannot capture other
Cannons.
Cannons must vault over another piece to move as well as to capture.
The Soldier moves one space forward, left or right from the beginning of the
game.
Note: Depending on the type of professional/amateur tournaments and matches,
there are different set of rules pertaining to time allowance, draws, and other
technical matters. (But that is topic for another day.)
Pieces and Their Movement
Each player has 16 pieces of 7 types: General (King), 2 Guards, 2 Elephants (aka
Bishops), 2 Chariots (Rooks), 2 Horses (Knights), 2 Cannons, and 5 Soldiers
(Pawns). The characters for each piece vary between the red and black pieces.
The following is a description of each piece and its movement by its technical
ranking and prowess.
The General of the Army or the King can move one space horizontally or
vertically (forward, backward, left, or right), with no diagonal movement.
Unlike the "King" in International Chess, the "General of the Army" in Chinese
Chess cannot move diagonally. In addition, the General cannot leave the Imperial
Palace. >From a territory perspective, this means that there are only nine
points that can ever be occupied by the General.
Another important restriction is that the General may never move onto an
intersection that is directly across the board from the enemy General unless
there is at least one piece in between them. Likewise, if there is only one
piece between Generals it may not be moved so as to expose the Generals to each
other. This rule becomes an important factor in "checkmate" and "stalemate"
situations.
In summary, the three distinctions that make the General of the Army differ from
the King of the International Chess:
It cannot move diagonally.
It cannot leave the Imperial Palace.
The opposing Generals may never face or oppose each other directly across an
unobstructed board.
Note: There are no Queens in this game, but it is acceptable to have female
Generals
Capture
The Chariot (or Car, pronounced as Che) maneuvers exactly like the Rook (or
Castle) in International Chess. It is the only piece that moves and captures
exactly the same in both strategy games. It moves any number of unobstructed
points in a straight line, up and down (forward/backward) the columns and left
and right (sideways) through the rows of the Chessboard.
The Horse (pronounced as Ma) moves and captures the same way as the Knight in
International Chess. However, there is one important restriction that differs
itself from its cousin the Knight: The Horse cannot jump over another piece. The
Knight's move is a combined move of one point in any direction horizontally or
vertically, plus one diagonal move. However, if the first point of the
horizontal or vertical move is blocked by a piece, then the Knight may not move
in that direction.
The Cannon (pronounced as Pao) is a unique piece in reference to its technical
prowess and is the most difficult to learn from the Western point of view. The
Cannon is also called the Gun, Gunner, or Catapult. It moves exactly like the
Chariot. It maneuvers any number of unobstructed points in a straight line, up
and down (forward/backward) the columns and left and right (sideways) through
the rows of the Chessboard. However, to capture, the Cannon must first jump over
one (and only one) piece of any color. Chinese purists refer to this
intermediary piece as the "Gun Mount." (It can also be described as a Screen.)
If you are used to playing International Chess, the Cannon may be somewhat
perplexing at first. Remember that the Cannon is the only piece in Chinese Chess
that captures in a way different from its non-capturing move. However, when the
Cannon captures, it still moves to the point occupied by the captured piece.
Remember also that it does not capture the piece it jumps over.
Note: For those who are fascinated by the movement of the Cannon, there are
books on how to tactically convert the Cannon into a triple-threat maneuver,
used as an offensive and defensive weapon in all phases of the game (from the
opening phase through the middle game to the endgame). Some of the material
covers the usage of the Cannon in a conventional and Chariot-less game
environment.
During my journey of learning Xiang Qi, I went through some old books that
annotated Cannons-based games that are close to about a thousand years old.
Note: A good strategist never ever uses just one or two pieces to win a game. He
or she uses everything in the arsenal to become victorious.
Capture
Guards (pronounced as the Shi) is technically the weakest piece in both armies.
They move one point in any diagonal direction. This, incidentally, is exactly
the way that the Queen once moved in medieval Chess, before it became much
stronger in the fifteenth century. The Guard has a further restriction in that
it cannot leave the palace. This means that there are only five points that can
ever be occupied by the Guard. Before the game begins, they are positioned on
each side of the General.
Elephant (pronounced as Xiang) moves exactly two points diagonally, no more or
less. Its movement is very similar to that of the Bishop in International Chess.
However, the Elephant cannot cross the river so there are only seven points that
the Elephant can occupy. The Elephant cannot jump and its movement is blocked if
there is a piece on an intervening point. Since the Elephant cannot cross the
river, its purpose is defensive in nature. This makes it less powerful than the
Bishop in International Chess. Typically, one Elephant is moved so that it is
two points in front of its own General, whereas the other remains on its
original point. In this way, the Elephants protect each other and defend their
General.
Soldier (pronounced as Bing or Jui; its brother in the International Chess is
the Pawn). Soldiers can only move and capture one point forward until they cross
the river. They can never retreat. Unlike the Pawn in International Chess, the
Soldier does not capture by moving diagonally. Once the Soldier crosses the
river, it may move one point to the left or right instead of forward. However,
Soldiers do not get promoted when they reach the far side of the board. Instead,
they can only move sideways.
Strategy
Although the objective in Chinese Chess is the same as that in the game of
International Chess, the strategies are very different. In Chinese Chess,
achieving a good attacking position is more significant than a material
advantage.
One tactical approach is attempting to advance two Soldiers over the river and
then connecting them. Not only does this jointed unit become stronger, it can be
a technical advantage especially in the endgame when it is advancing toward the
Imperial Palace of the opposition. There are many ways to checkmate the General,
even if he has many friendly pieces around him. Like any strategic board game,
it is easy to win (or lose) the game in a few moves.
From my experience of playing Chinese Chess, International Chess, and other
strategic board games, learning the opening game’s traps is usually the first
stage. However, as one climbs the steep mountain of mastering this game, the
quality of opposition will increase. And the deployment of basic opening game’s
traps becomes ineffectual. My recommendation is to study the numerous ways of
creating positional advantages that could later be converted into a wide range
of "checkmating" scenarios.
"In theory, practice works well. In practice, theory doesn’t always work at
all."
Anonymous Player
To an avid Chess player, Chinese Chess might seem simple enough to play. As a
warning to beginners, this game can be somewhat confusing and difficult in
actual practice.
One last point: Unlike its counterpart International Chess, the act of stalemate
is not a draw in Chinese Chess. Rather, it is a win for the side that stalemated
the other.
If you go to the Internet, there is an abundance of information on Chinese Chess
strategy books, software games, sets, actual tournaments and web-based games.
About the Author:
Hom is an amateur game player who enjoys utilizing his knowledge of Sun Tzu’s military principles to his Game of Go, Chinese Chess, and International Chess.